Updates Snake Online
- A Finale arrives at 400 HP or with 45 seconds left, with a banner, a pulsing gold border and a gold clock. Results give up to three stars and a next goal, a combo line at the top left shows the next multiplier, and Solo's buttons no longer overlap.
- Time-up losses and draws state the HP gap, effects follow GameNow's shake and motion settings, and Today's snake scores are recomputed on the server from your inputs.
- Solo and Today's snake start after a 3-2-1 count, Solo can be paused, and touch swipe distance and hold time are adjustable. The practice AI stopped turning a step late: Hard-vs-Hard wall crashes fell from 35 to 1.5 per three minutes.
- Online turns land on the next step when the input reaches the server at least 70 ms ahead, cutting the average delay from about 250 to 160 ms, and a mid-match refresh no longer drops your turns.
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